[cl-faq] Why does Lisp suck for Games?
Paolo Amoroso
amoroso at mclink.it
Fri Jan 6 03:21:50 CST 2006
Justin Heyes-Jones <justinhj at gmail.com> writes:
> \question{Does lisp suck for games?}
> \answer{
[...]
> There are problems holding it back:
>
> Firstly game developers rely on large sets of libraries from game console
> manufacturers and operating system
> developers. These libraries come with documentation and sample code which is
> almost entirely C or C++. In other
> words, by not using C/C++ you lose a lot of shared code, legacy code and
> code from other non-lisp studios.
You might consider adding a little plug, and say that joining the CL
Gardeners project might help improve the situation of Lisp libraries...
Paolo
--
Lisp Propulsion Laboratory log - http://www.paoloamoroso.it/log
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