[ab] metaballs in -sdl-gfx versus -sdl
Justin Heyes-Jones
justinhj at gmail.com
Fri Feb 9 08:24:38 CST 2007
On 2/9/07, Luke Crook <luke at balooga.com> wrote:
> I ran the metaballs example in both sdl and sdl-gfx. The sdl-gfx version, using
> the C native draw-line calls, runs about 130% faster than the sdl version using
> the Lisp native draw-line calls.
>
> 200fps in sdl-gfx versus about 150fps in sdl.
>
> - Luke
That's not bad for the lisp native version ;-)
Justin
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