[ab] OpenGL (was Production readiness?)

Creighton Hogg wchogg at gmail.com
Sun Apr 8 06:12:54 CDT 2007


On 4/5/07, Creighton Hogg <wchogg at gmail.com> wrote:
>
>
>
> On 4/4/07, Luke J Crook <luke at balooga.com> wrote:
> >
> > Creighton Hogg wrote:
> > > Hello lispers,
> > > So I was glancing over the documentation for the lispbuilder-sdl
> > bindings
> > > and it looks pretty cool.  My main question is if anyone had any
> > caveats
> > > about doing a project like a small computer game using it.  The basic
> > game
> > > will be a console-style rpg, i.e. closer to Final Fantasy than
> > Oblivion,
> > > and
> > > the graphics shouldn't require anything too fancy.
> >
> > The core API's have been stable for a couple of months now. I have been
> > holding back the next release while writing the documentation. I think
> > the documentation has now reached a point that one no longer needs to
> > examine the code in order to decipher a function's behaviour. So I think
> >
> > that lispbuilder-sdl is definitely production ready.
> >
> > We can make the next releases of lispbuilder-sdl, -sdl-gfx, -sdl-image
> > and -sdl-ttf right after I move lispbuilder-sdl-cffi to the new SWIG
> > bindings.
> >
> > Will you be using OpenGL, or SDL software rendering?
>
>
> That's really great to hear, thank you.
> I'm actually not entirely sure whether we'll be using SDL's rendering or
> OpenGL.  At this point we just have a lot of notes on what we're trying to
> do, and want to pick an engine/implementation language to do it.  Myself,
> I'm pushing a bit for Common Lisp.
>

Sorry to reply to myself, but it looks like we may end up using OpenGL for
rendering so I just had a quick question about that.
So, glancing over the archives I take it the best way to do OpenGL rendering
is to use cl-opengl?  I found the example from the mailing list a couple of
months ago, and it still seems to work just fine.  I'm just checking what
the recommendations are.
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