[ab] Production readiness?
Creighton Hogg
wchogg at gmail.com
Thu Apr 5 06:48:55 CDT 2007
On 4/4/07, Luke J Crook <luke at balooga.com> wrote:
>
> Creighton Hogg wrote:
> > Hello lispers,
> > So I was glancing over the documentation for the lispbuilder-sdl
> bindings
> > and it looks pretty cool. My main question is if anyone had any caveats
> > about doing a project like a small computer game using it. The basic
> game
> > will be a console-style rpg, i.e. closer to Final Fantasy than Oblivion,
> > and
> > the graphics shouldn't require anything too fancy.
>
> The core API's have been stable for a couple of months now. I have been
> holding back the next release while writing the documentation. I think
> the documentation has now reached a point that one no longer needs to
> examine the code in order to decipher a function's behaviour. So I think
> that lispbuilder-sdl is definitely production ready.
>
> We can make the next releases of lispbuilder-sdl, -sdl-gfx, -sdl-image
> and -sdl-ttf right after I move lispbuilder-sdl-cffi to the new SWIG
> bindings.
>
> Will you be using OpenGL, or SDL software rendering?
That's really great to hear, thank you.
I'm actually not entirely sure whether we'll be using SDL's rendering or
OpenGL. At this point we just have a lot of notes on what we're trying to
do, and want to pick an engine/implementation language to do it. Myself,
I'm pushing a bit for Common Lisp.
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