[ab] HOWTO: Building standalone game EXEs with CLISP and lispbuilder-SDL on Windows
Justin Heyes-Jones
justinhj at gmail.com
Wed Nov 22 12:18:07 CST 2006
Reading your faq it seems like we could reasonably automate this
process, which is pretty cool.
It's a shame the resulting download is over 8Mb, but it compares very
well to the size of directx and java. I guess if you distributed a
bunch of games clisp you'd want to create a single large download
which could then be used by smaller packages released for each game or
application.
Just thinking aloud here.
Justin
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